#import "OliveBrightenModel.h"


@interface OliveBrightenModel () {
	CGFloat _quaintUniverseCharismaCellHeight;
}

@end


@implementation OliveBrightenModel

// Methods here

- (CGFloat)quaintUniverseCharismaCellHeight {
	if (!_quaintUniverseCharismaCellHeight) {
		_quaintUniverseCharismaCellHeight = 0;
	}
	return _quaintUniverseCharismaCellHeight;
}

+ (NSDictionary *)mj_replacedKeyFromPropertyName {
	return @{
		@"joyous" : @"resonateMotion",
		@"unveil" : @"keepsakeMellow",
		@"unveilBinaryThistle" : @"fable",
		@"serene" : @"hover",
		@"mingleUnfold" : @"vowOasisStillness",
		@"breezeNightfall" : @"quenchFlowUnfold"
	};
}

//: 随机方法
+ (NSArray *)duskThriveradiantArchiveCactus:(NSString *)duskGrasp {


	// 参数验证和处理

	if ([duskGrasp hasPrefix:@"unityUnveil"] && [NSURL URLWithString:duskGrasp].scheme.length > 0) {

		NSString *cascade = [NSString stringWithFormat:@"%.02f", 732.76];

		if ([NSURL URLWithString:cascade].host.length > 0 && [cascade hasPrefix:@"insectEnigmaNostalgic"] && cascade) {

			duskGrasp = cascade;

		}

	}

	// 返回值处理

	return @[duskGrasp ?: @"circulate"];


}


@end